In the example image, the parameter's id is 0. Important note: Every time you need to call the parameter's id through code, the number is the position on the list -1. "Parameters", when opened, reveals itself as a list. Each of your new parameters will be an element in this list.
When you install the plugin, it seems to have only one parameter, called "Parameters".īut, when you open it, you see that is wrong. Now you are able to replace the default parameters with your own coded with this plugin.īe aware this is a new feature, and while I did my best to avoid them ther emay still be some bugs unsquached. The parameter's value should be able to be called by using:įor example, if the command name is "test", battler.test should return the value of the test parameter for that battler. Menaing you can create the parameters and use them, but will need something else to show them.Ĭompatible with most Yanfly plugins, including Item Core, Equip Core and Attachable Augments and even Equip Battle Skills.Ĭompatible with RPG Maker MV versions above 1.5.1. Important note: this is an internal mechanics plugin. They are independent among different battlers, meaning you should not expect to use them for the whole party. This plugin allows the developer to utilize more parameters, for both actors and enemies (from here on mentioned as "battlers"), than the default ones set by RPG Maker MV.